Collections¶
There can be many objects in a scene: A typical stage scene consists of furniture, props, lights, and backdrops. Blender helps you keep everything organized by allowing you to group like objects together. Objects can be grouped together without any kind of transformation relationship (unlike parenting). Collections are used to just logically organize your scene, or to facilitate one-step appending or linking between files or across scenes.
Collections Tab¶
Reference
- Menu:
Collection properties tab allows convenient access to properties for the active collection.
Collection properties.¶
Visibility¶
- Selectable
Toggles the ability to select the objects of this collection in the 3D Viewport.
This is useful for if you have placed something in the scene and do not want to accidentally select it when working on something else for example references images.
- Show In – Renders
Enables/disables visibility of the collection in renders.
View Layer¶
Each collection in a scene can be configured per View Layer to control how its contents appear in the render. These settings allow for flexible render setups by including or excluding specific collections, masking objects, or limiting their contribution to indirect effects.
- Include
Includes this collection in the active View Layer. When disabled, all objects in the collection will be excluded from the render, the 3D Viewport, and the Outliner for the current view layer.
This is useful for rendering alternate versions of a scene or isolating elements for compositing.
- Holdout
Marks all objects in this collection as holdouts in the active view layer.
Holdouts render as transparent regions in the final image, effectively masking out anything behind them. This is typically used in compositing workflows to create cutouts or to separate foreground and background elements.
See also
- Indirect Only Cycles Only
Objects in this collection will not appear directly in the rendered image, but they will still contribute indirectly through lighting, shadows, and reflections.
This is useful for rendering clean product shots while preserving realistic environmental lighting or reflections.
Instancing¶
- Instance Offset X, Y Z
Applies a spatial offset of the instanced collections from the original object’s origin.
Exporters¶
Each collection can be exported to a number of various file formats. These exporters are available globally, see Importing & Exporting Files, however, this panel streamlines the process of re-exporting the same asset(s) repeatedly. For example when creating glTF assets for a game and iterating on the look, or when using Blender in a studio pipeline to create USD assets.
The following file formats are supported, see each for the documentation of export parameters:
- Exporter List
A list view of all the enabled exporters for the active collection. The selecting an exporter from the list will show it’s options in a sub panel below.
- (Add Exporter)
Opens a menu to choose an exporter to add.
- (Remove Exporter)
Removes the selected exporter.
- Export All
Exports all exports for the active collection.
Tip
Use to export all exporters for all collections.
Line Art¶
- Usage
How the collection is loaded into Line Art. Child objects of the collection can override this setting if they wish in Object Properties.
- Include:
Generate feature lines for this collection.
- Occlusion Only:
Objects in the collection will only cause occlusion to existing feature lines and their geometry stay invisible.
- Exclude:
Objects in this collection will not be loaded into Line Art at all.
- Intersection Only:
Objects in the collection will only produce intersection lines in the scene and their own geometry stay invisible.
- No Intersection:
Include this collection but do not generate intersection lines.
- Force Intersection:
Generate intersection lines even with objects that disabled intersection.
- Collection Mask
Use custom intersection mask for faces in this collection. Intersection masks can be used by the Line Art modifier to filter lines. See Collection Masks for more information.
- Mask
Intersections generated by this collection will have this mask value.
- Intersection Priority
Assigns an intersection priority value for this collection. The intersection line will be included into the object with the higher intersection priority value.
Custom Properties¶
Create and manage your own properties to store data in the collection’s data block. See the Custom Properties page for more information.
Collections Panel¶
Reference
- Mode:
Object Mode
- Panel:
Collections panel.¶
All collections that an object has been assigned to are listed in the Properties .
- Add to Collection
Adds the selected object to a collection. A pop-up lets you specify the collection to add to.
- (Add to Collection)
Creates a new collection and adds the selected object to it.
- Name
To rename a collection, simply click in the collections name field.
- (Remove Collection)
Removes the object from the specified collection.
- (Collection Specials)
Unlink Collection, Select Objects in Collection, Set Offset from Cursor
- X, Y, Z
Applies a spatial offset of the instanced collections from the original object’s origin.
See also
Appending or Linking Collections
To append a collection from another blend-file, consult this page. In summary, , Select a blend-file, and then the collection.