Sky Texture Node¶
The Sky Texture node generates a procedural sky. It’s typically used in combination with the World Output Node.
Inputs¶
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Properties¶
- Sky Type
Sky model to use.
- Single Scattering
Improved version of the 1993 model by Nishita et al, accounts for single bounces in the atmosphere. This is legacy and may be removed in a future version.
- Multiple Scattering
Based on this work by Fernando García Liñán, it is the most accurate model as it accounts for multiple bounces of light in the atmosphere.
- Preetham
Based on the 1999 paper by Preetham et al. This is legacy and will be removed in a future version.
- Hosek/Wilkie
Based on the 2012 paper by Hosek and Wilkie. This is legacy and will be removed in a future version.
Note
Single and Multiple Scattering skies are very bright by default (hence accurate). You can lower the Exposure of the scene in to fix this.
- Sun Direction
Sun direction vector.
- Turbidity
Atmospheric turbidity.
2: Arctic like
3: clear sky
6: warm/moist day
10: hazy day
- Ground Albedo
Amount of light reflected from the planet surface back into the atmosphere.
- Sun Disc Cycles Only
Enable/Disable sun disc lighting.
- Sun Size
Angular diameter of the sun disc (in degrees).
- Sun Intensity
Multiplier for sun disc lighting.
- Sun Elevation
Rotation of the sun from the horizon (in degrees).
- Sun Rotation
Rotation of the sun around the zenith (in degrees).
- Altitude
The distance from sea level to the location of the camera. For example, if the camera is placed on a beach then a value of 0 should be used. However, if the camera is in the cockpit of a flying airplane then a value of 10 km will be more suitable.
- Air
Density of air molecules. A value of 1 corresponds roughly to urban city air, while 0 is no air.
- Aerosols
Density of aerosol particles (water droplets). A value of 1 corresponds roughly to urban city aerosols, while 0 is no aerosols.
- Ozone
Density of ozone molecules; useful to make the sky appear bluer. A value of 1 corresponds roughly to urban city ozone, while 0 is no ozone.
Outputs¶
- Color
Texture color output.
Examples¶
Example of lighting with Sky Texture.¶