UV Map Node¶
The UV Map node outputs texture coordinates from a specific UV map. It is especially useful when working with multiple UV layouts in the same material. The node is most commonly connected to the Vector input of texture nodes, allowing textures to be placed or manipulated.
Note
Unlike the Texture Coordinate Node, which only outputs the active render UV map, this node can access any UV map assigned to the object.
Inputs¶
This node has no inputs.
Properties¶
- From Instancer Cycles Only
See the From Instancer option of the Texture Coordinate Node.
- UV Map
The name of the UV map to use. This list is populated from the UV maps available on the object’s mesh data-block. If left unset, the Active Render UV map is used.
Outputs¶
- UV
UV coordinates from the specified UV map.