UV Map Node

UV Map Node.

The UV Map node outputs texture coordinates from a specific UV map. It is especially useful when working with multiple UV layouts in the same material. The node is most commonly connected to the Vector input of texture nodes, allowing textures to be placed or manipulated.

Note

Unlike the Texture Coordinate Node, which only outputs the active render UV map, this node can access any UV map assigned to the object.

Inputs

This node has no inputs.

Properties

From Instancer Cycles Only

See the From Instancer option of the Texture Coordinate Node.

UV Map

The name of the UV map to use. This list is populated from the UV maps available on the object’s mesh data-block. If left unset, the Active Render UV map is used.

Outputs

UV

UV coordinates from the specified UV map.