Rip Vertices

Reference

Mode:

Edit Mode

Menu:

Vertex ‣ Rip Vertices

Shortcut:

V

Rip creates a “hole” in the mesh by making a copy of selected vertices and edges, still linked to the neighboring non-selected vertices, so that the new edges are borders of the faces on one side, and the old ones, borders of the faces on the other side of the rip.

Examples

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_before.png

Selected vertex.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_after.png

Hole created after using rip on vertex.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_edges-before.png

Edges selected.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_edges-after.png

Result of rip with edge selection.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_complexselection-before.png

A complex selection of vertices.

../../../../_images/modeling_meshes_editing_vertex_rip-vertices_complexselection-after.png

Result of rip operation.

Limitations

The following selections are not supported by the rip operator and will give an error message:

  • Face(s), including when selecting vertices or edges that form up a face.

  • Edges or vertices that are not “between” two faces (non Manifold).

  • Two vertices that aren’t connected to each other.