Volume Cube Node

The Volume Cube node.

The Volume Cube generates a volume by evaluating a density field on a 3D grid. The Density field can only depend on the Position Node. The grid points are equally spaced between the Min and Max bounds of the grid.

Inputs

Density

The value for the new grid at each voxel.

Background

The value of the grid outside the Min..*Max* grid bounds. Voxels with a density equal to the background are pruned, which can lead to more memory-efficient volumes.

Min

Location of the left-most grid point and lower bound of the voxel volume.

Max

Location of the right-most grid point and upper bound of the voxel volume.

Resolution X,Y,Z

The number of grid points on each axis. The grid contains one less full voxel on each axis than there are grid points. For example a Volume Cube with resolution 10 has 9 voxels between the left and right grid points.

Note

Changing these values can have a significant impact on performance. For example, the default values of 32 mean the input field will be evaluated about 33 thousand times. Increasing the values to 100 will give 1 million evaluations, and 1000 would give 1 billion.

Outputs

Volume

Geometry containing the generated volume.