Random Rotation Node¶
The Random Rotation node generates random rotation values within a specified angular range. It can be used to randomize the orientation of instances, particles, or elements of a geometry.
Inputs¶
- Min Zenith
The minimum zenith (vertical) rotation angle. Defines the lower limit of the random rotation.
- Max Zenith
The maximum zenith (vertical) rotation angle. Defines the upper limit of the random rotation.
- ID
An ID to drive the random number generator seed. By default, this input uses the same value as the ID Node, which is the
idattribute of the context geometry if it exists, and otherwise the index.Tip
Single Random Value
By default, the node generates a unique random rotation for each element (based on its ID). To generate a single random rotation for the entire geometry, connect a constant value (such as an Integer Node) to the ID input.
- Seed
A field to seed the random number generator. This can be used to produce a different set of random rotations even when using the same ID input.
Outputs¶
- Rotation
The output rotation as a rotation socket. This can be used directly to orient instances or to drive other transformations in the node tree.