Node Bundles

A bundle is a container that groups multiple values into one socket. This makes it possible to pass many values through a single link, similar to a struct in programming.

Bundles reduce the number of exposed inputs and outputs in a node group, and can contain mixed data types such as geometry, fields, values, objects, or even nested bundles.

../../../../_images/interface-nodes-bundle-example.png

A cube and cylinder combined into a bundle, then separated again.

Nodes

The following nodes are provided for working with bundles:

Both nodes allow adding or removing an arbitrary number of sockets, with flexible type support.

Usage

Bundles are useful in many workflows:

  • Simplified interfaces – group inputs into a single socket for clarity.

  • Physics simulations – package all entities and constraints for a solver.

  • Declarative systems – store complex structured data for evaluation later.

  • Texture sets – combine PBR maps (Base Color, Roughness, Normal) into one socket.

Socket Syncing

Bundles use socket names to match their inputs and outputs. If two bundle nodes are connected but have mismatched signatures, Blender can offer to sync them automatically.

  • Sync happens automatically when a node is connected for the first time.

  • Existing sockets are never updated automatically to avoid overwriting data.

  • A button (Sync Sockets) button appears in the node header when a mismatch is detected, allowing manual synchronization.