Randomize Transforms Node

Randomize Transforms node.

The Randomize Transforms node applies random translation, rotation, and scale to instances. It is commonly used to create natural variation among duplicated objects, such as scattered rocks, trees, or other elements in a scene.

Inputs

Instances

The input geometry containing the instances to be randomized.

Selection

Controls which instances are affected by the randomization. Only selected instances will receive random transformations.

Local Space
  • When enabled, transformations are applied in each instance’s local coordinate space.

  • When disabled, randomization is performed in the global coordinate space.

Offset

The maximum translation offset for each axis. Defines the random range for instance movement.

Rotation

The maximum rotation for each axis. Defines how much each instance can be rotated.

Scale Axes

Determines how scaling is applied.

Uniform:

Applies a single random scale factor uniformly to all axes.

Axes:

Applies an independent random scale factor to each axis.

Scale

The maximum scaling factor applied to each instance.

Flipping

Randomly flips instances along one or more axes, effectively mirroring them.

Seed

An integer value that initializes the random number generator. Changing the seed produces a different random arrangement while keeping the same parameters.

Outputs

Instances

The resulting geometry with randomized instance transforms applied.