Randomize Transforms Node¶
The Randomize Transforms node applies random translation, rotation, and scale to instances. It is commonly used to create natural variation among duplicated objects, such as scattered rocks, trees, or other elements in a scene.
Inputs¶
- Instances
The input geometry containing the instances to be randomized.
- Selection
Controls which instances are affected by the randomization. Only selected instances will receive random transformations.
- Local Space
When enabled, transformations are applied in each instance’s local coordinate space.
When disabled, randomization is performed in the global coordinate space.
- Offset
The maximum translation offset for each axis. Defines the random range for instance movement.
- Rotation
The maximum rotation for each axis. Defines how much each instance can be rotated.
- Scale Axes
Determines how scaling is applied.
- Uniform:
Applies a single random scale factor uniformly to all axes.
- Axes:
Applies an independent random scale factor to each axis.
- Scale
The maximum scaling factor applied to each instance.
- Flipping
Randomly flips instances along one or more axes, effectively mirroring them.
- Seed
An integer value that initializes the random number generator. Changing the seed produces a different random arrangement while keeping the same parameters.
Outputs¶
- Instances
The resulting geometry with randomized instance transforms applied.