Frizz Hair Curves¶
The Frizz Hair Curves node introduces small random displacements along hair curves to create a frizzy or irregular look. It is commonly used to add natural variation to grooms by breaking up overly smooth or uniform strand shapes.
Inputs¶
- Geometry
The input geometry containing the hair curves to modify.
- Cumulative Offset
When enabled, each point’s offset depends on the displacement of previous points along the curve. This results in more natural and continuous bending.
- Factor
Controls the overall blending strength of the effect. A value of 0.0 applies no frizz, while 1.0 applies the full random displacement.
- Distance
Scales the magnitude of the random displacement applied to the curve points.
- Shape
Determines how the displacement strength changes along the length of each curve. A value of 0.0 applies a constant effect, while 0.5 results in a linear falloff from root to tip.
- Seed
Defines the random seed used to generate unique displacement patterns. Changing this value alters the random variation between curves.
- Preserve Length
When enabled, maintains the original length of each curve during deformation. When disabled, curves may stretch or shrink slightly as a result of the frizz.
Outputs¶
- Geometry
The resulting geometry with frizzed hair curves.
- Offset Vector
The vector field describing the per-point displacement applied to each curve.