Array Node¶
The Array node creates multiple copies of an input geometry and arranges them in a linear, circular, or custom pattern. It offers flexible options for count, spacing, and randomization, allowing for both precise and organic duplication of geometry.
Inputs¶
- Geometry
The geometry to duplicate.
- Shape
The method used for arranging the duplicates.
- Line:
Arranges copies along a straight line.
- Circle:
Arranges copies around a circle.
- Curve:
Arranges copies along a curve input.
- Transform:
Uses a transform offset or object transform to position each copy.
- Offset Method Line
Determines how copies are spaced along a line.
- Relative:
Offsets each copy relative to the bounding box size of the geometry.
- Offset:
Offsets copies by a fixed world-space distance.
- Endpoint:
Distributes copies evenly between start and end points.
- Offset Line Relative
The amount to move each copy relative to its bounding box size when using Relative mode.
- Count Method Circle Curve
Determines how the number of duplicates is defined.
- Count:
Sets a fixed number of copies.
- Distance:
Sets copies based on distance between them.
- Count Circle Curve Count
The number of copies to generate.
- Angular Distance Circle Distance
The angular distance between copies when using Circle shape.
- Central Axis Circle
The axis used as the up direction for circular arrangements.
- Circle Segment Circle
Determines whether the copies form a full circle or just a partial arc.
- Full:
Copies are evenly spaced around a full 360° circle.
- Arc:
Copies fan out along a circular arc.
- Radius Circle
The radius of the circle along which the copies are distributed.
- Sweep Angle Circle Arc
The total angle (in radians or degrees) spanned by the arc when Circle Segment is set to Arc.
- Per Curve Curve
Specify the number of copies for each curve separately.
- Curve Object Curve
Reference curve object for array.
- Transform Reference Transform
Defines how the transform is applied for Transform shape.
- Input:
Uses the transform specified directly in the node inputs.
- Object:
Uses the transform of a specified object as the reference.
- Translation Inputs Line Offset Endpoint
The positional offset applied to each copy.
- Rotation Inputs Line
The rotation offset applied per copy.
- Scale Inputs Line
The scale factor applied per copy.
- Transform Object Transform Object
The object whose transform is used when Transform Reference is set to Object.
- Relative Space Transform Object
Determines whether the transform is applied in object or world space.
- Realize Instances
Converts the generated instances into real geometry. This must be enabled for certain operations such as merging or boolean operations.
Align Rotation Circle Curve¶
- Forward Axis
Axis that defines the facing direction of each instance along the circle.
- Up Axis
Axis used as the vertical reference for instance orientation.
Randomize¶
- Offset
Maximum random translation offset for each axis, defining the variation in instance position.
- Rotation
Maximum random rotation for each axis, defining how much each instance can be rotated.
- Scale Axes
Determines how scaling randomization is applied.
- Uniform:
Applies a single random scale factor uniformly to all axes.
- Axes:
Applies independent random scale factors per axis.
- Scale
Maximum random scaling factor applied to each instance.
- Flipping
Randomly mirrors instances along one or more axes.
- Exclude First / Last
Excludes the first (original) or last copy from randomization effects.
- Seed
Initializes the random number generator. Changing the seed produces a different random arrangement while preserving other settings.
Merge¶
Merges overlapping points or vertices by distance. Requires Realize Instances to be enabled.
- Distance
The distance threshold within which points are merged.
Outputs¶
- Geometry
The resulting geometry containing all duplicated and transformed instances.