Node Editors¶
Header¶
The Header contains various menus, buttons and options, partially based on the current node tree type.
Common node editor header options.¶
- View
This menu changes your view of the editor.
- Select
This menu allows you to select a node or groups of nodes.
- Add
This menu allows you to add nodes.
- Node
This menu allows you to do things with selected nodes.
- Pinned
When enabled, the editor always displays the currently selected node tree, regardless of changes in the active object or scene. This allows you to edit a material, texture, or compositor node tree independently of what is selected in the 3D Viewport or which scene is active. Useful when working across multiple objects or scenes but wanting to keep the editor focused on one specific node tree.
- Parent Node Tree
Leaves the current node group and returns to the parent node group/tree.
- Snapping
Change options for snapping node positions to achieve a cleaner node tree layout. See Arranging Nodes.
Overlays¶
Overlays are information that is displayed on top of the nodes and node trees. There is a toggle to show or hide all overlays for the node editor next to the overlay popover.
- Wire Colors
Color node links based on their connected sockets.
- Reroute Auto Labels
Label Reroute Nodes based on the label of connected reroute nodes.
- Context Path
Display breadcrumbs in the upper left corner indicating the hierarchy location of the node tree/group that’s currently being displayed.
- Annotations
Displays Annotations in the preview region.
- Previews
Display each node’s Preview if the node’s preview is also toggled.
- Timings
Display each node’s last execution time. This option is only available for compositing and geometry nodes.
In the context of geometry nodes, see Node Timings Overlay.
Toolbar¶
The Toolbar contains a set of tools that can be used in the node editor.
- Select
Select or move nodes and links.
- Select Box
Select nodes or links by dragging a box around them.
- Select Circle
Select nodes or links by clicking or dragging with a circular brush.
- Select Lasso
Select nodes or links by drawing a free-form lasso.
- Annotate
Draw free-hand annotation.
- Annotate Line
Draw straight line annotation.
- Annotate Polygon
Draw a polygon annotation.
- Annotate Eraser
Erase previous drawn annotations.
- Link Cuts
Delete connections between nodes by drawing a line across the links. See Cut Links for more information.
- Mute Links
Mute connections between nodes by drawing a line across the links. Muted links are kept in place but ignored in evaluation. See Mute Links for more information.
- Add Reroute
Insert a Reroute Node point on links by drawing a line across them. Reroute nodes help organize complex node trees by redirecting connections.
Adding Nodes¶
Reference
- Menu:
- Shortcut:
Shift-A
Nodes are added via the Add menu in the editor’s header or using a keyboard shortcut.
Nodes can also be added by dragging a connection from an existing node’s input or output socket and dropping the connection above an empty space instead of connecting to another socket. This action will open a search menu with a list of compatible nodes and their sockets that can be added and connected to the existing node. Confirming the menu selection will add the node which can then be moved and placed.