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Blender 5.0 Manual
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Blender 5.0 Manual

Getting Started

  • About Blender
    • Blender’s History
    • About Free Software and the GPL
    • The Blender Community
  • Installing Blender
    • Installing on Linux
    • Installing on macOS
    • Installing on Windows
    • Installing from Steam
  • Configuring Blender
    • Introduction
    • Configuring Peripherals
    • Defaults
  • Help System

Sections

  • User Interface
    • Window System
      • Introduction
      • Splash Screen
      • Topbar
      • Workspaces
      • Status Bar
      • Areas
      • Regions
      • Tabs & Panels
    • Keymap
      • Default Keymap
      • Industry Compatible Keymap
    • UI Elements
      • Buttons
      • Input Fields
      • Menus
      • Eyedropper
      • Decorators
      • Data-Block Menu
      • List View
      • Color Picker
      • Color Ramp Widget
      • Color Palette
      • Curve Widget
    • Tools & Operators
      • Tool System
      • Operators
      • Undo & Redo
      • Annotations
      • Selecting
    • Nodes
      • Node Editors
      • Node Parts
      • Selecting
      • Arranging Nodes
      • Editing
      • Common Nodes
        • Output
          • Enable Output Node
        • Utilities
          • Bundle
            • Combine Bundle Node
            • Separate Bundle Node
            • Join Bundle Node
          • Closure
            • Closure
            • Evaluate Closure
        • Layout Nodes
          • Frame Node
          • Reroute Node
      • Node Groups
  • Editors
    • 3D Viewport
      • Introduction
      • Startup Scene
      • Object Modes
      • Navigating
        • Introduction
        • Navigation
        • Fly/Walk Navigation
        • Aligning
        • Perspective/Orthographic
        • Local View
        • Camera View
        • Viewpoint
        • View Regions
        • Contextual Views
      • 3D Cursor
      • Selecting Objects
      • Controls
        • Transform Orientation
        • Transform Pivot Point
          • Bounding Box Center
          • 3D Cursor
          • Individual Origins
          • Median Point
          • Active Element
        • Snapping
        • Proportional Editing
      • Display
        • Object Type Visibility
        • Viewport Gizmos
        • Viewport Overlays
        • Viewport Shading
      • Toolbar
        • Measure
        • Add Cube
        • Add Cone
        • Add Cylinder
        • Add UV Sphere
        • Add Icosphere
      • Sidebar
        • Animation
          • Global Transform
      • Viewport Render
    • Image Editor
      • Introduction
      • Navigating
      • Sidebar
      • Overlays
      • Image Settings
      • Editing
    • UV Editor
      • Introduction
      • Navigating
      • Overlays
      • Sidebar
      • Selecting UVs
      • Snapping
    • Compositor
    • Texture Nodes
      • Introduction
      • Color Nodes
        • Combine Color Node
        • Invert Color Node
        • Mix Node
        • RGB Curves Node
        • Hue/Saturation/Value Node
        • Separate Color Node
      • Converter Nodes
        • Color Ramp Node
        • Distance Node
        • Math Node
        • RGB to BW Node
        • Value to Normal Node
      • Distort Nodes
        • At Node
        • Rotate Node
        • Scale Node
        • Translate Node
      • Input Nodes
        • Coordinates Node
        • Image Node
        • Texture Node
        • Time Curve Node
      • Output Nodes
        • Output Node
        • Viewer Node
      • Pattern Nodes
        • Checker Node
        • Bricks Node
      • Texture Nodes
        • Blend Node
        • Clouds Node
        • Distorted Noise Node
        • Magic Node
        • Marble Node
        • Musgrave Node
        • Noise Node
        • Stucci Node
        • Voronoi Node
        • Wood Node
      • Group
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
      • Introduction
      • Sequencer
        • Introduction
        • Channels
        • Navigating
        • Toolbar
        • Sidebar
          • Strip
          • Cache
          • Proxy
        • Display
      • Preview
        • Introduction
        • Header
        • Toolbar
        • Sidebar
        • Controls
          • Pivot Point
          • Preview Snapping
        • Display
          • Display Mode
          • Gizmos
          • Overlays
      • Sequencer & Preview
    • Movie Clip Editor
      • Introduction
      • Display
        • Viewport Gizmos
        • Mask Display
        • Clip Display
      • Sidebar Region
    • Dope Sheet
      • Introduction
      • Navigating
      • Display
        • Overlays
      • Editing
      • Modes
        • Action Editor
        • Shape Key Editor
        • Grease Pencil
        • Mask
      • Sidebar
    • Timeline
    • Graph Editor
      • Introduction
      • Channels
        • Introduction
        • Editing
      • F-Curves
        • Introduction
        • Editing
        • Properties
        • F-Curve Modifiers
    • Drivers Editor
    • Nonlinear Animation
      • Introduction
      • Tracks
      • Strips
      • Editing
        • Track
        • Strip
      • Sidebar
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
      • Introduction
      • Interface
      • Selecting
      • Editing
      • Usage
    • Properties Editor
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferences
      • Introduction
      • Interface
      • Viewport
      • Lights
      • Editing
      • Animation
      • Get Extensions
      • Add-ons
      • Themes
      • Input
      • Navigation
      • Keymap
      • System
      • Save & Load
      • File Paths
      • Developer Tools
      • Experimental
  • Scenes & Objects
    • Scenes
      • Introduction
      • Scene Properties
    • Objects
      • Introduction
      • Object Types
      • Object Origin
      • Selecting
      • Editing
        • Transform
          • Introduction
          • Transform Control
            • Numeric Input
            • Axis Locking
            • Precision
          • Move
          • Rotate
          • Scale
          • Move/Scale Texture Space
          • Align to Transform Orientation
          • Randomize
          • Align Objects
        • Mirror
        • Clear
        • Apply
        • Snap
        • Duplicate
        • Duplicate Linked
        • Join
        • Asset
        • Parenting Objects
        • Modifiers
        • Constraints
        • Track
        • Relations
          • Make Single User
        • Link/Transfer Data
          • Link Data
          • Transfer Mesh Data
          • Transfer Mesh Data Layout
        • Shading
        • Rigid Body
        • Convert
        • Show/Hide
        • Clean Up
        • Delete
      • Object Properties
        • Transform
        • Relations
        • Collections
          • Introduction
          • Collections
        • Instancing
          • Vertices
          • Faces
          • Collection
        • Visibility
        • Viewport Display
        • Line Art
      • Tools
        • Toolbar
        • Tool Settings
        • Scale Cage
    • Collections
      • Introduction
      • Collections
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
        • Mesh Plane
      • Tools
        • Toolbar
        • Tool Settings
        • Extrude Region
        • Extrude Manifold
        • Extrude to Cursor
        • Loop Cut
        • Poly Build
        • Spin
      • Selecting
        • Introduction
        • Select Mirror
        • Select Random
        • Checker Deselect
        • Select More/Less
        • Select Similar
        • Select All by Trait
        • Select Linked
        • Select Loops
        • Select Sharp Edges
        • Side of Active
        • By Attribute
      • Editing
        • Introduction
        • Mesh Operators
          • Transformation
            • Move, Rotate, Scale
            • To Sphere
            • Shear
            • Bend
            • Push/Pull
            • Warp
            • Randomize
            • Shrink/Fatten
            • Skin Resize
          • Mirror
          • Duplicate
          • Extrude
          • Merge
          • Split
          • Separate
          • Bisect
          • Knife Project
          • Knife Topology Tool
          • Convex Hull
          • Symmetrize
          • Snap to Symmetry
          • Normals
          • Shading
          • Set Attribute
          • Sort Elements
          • Clean Up
          • Deleting & Dissolving
        • Vertex Operators
          • Extrude Vertices
          • Extrude to Cursor or Add
          • Bevel Vertices
          • New Edge/Face from Vertices
          • Connect Vertex Path
          • Connect Vertex Pairs
          • Rip Vertices
          • Rip Vertices and Fill
          • Rip Vertices and Extend
          • Slide Vertices
          • Smooth Vertices
          • Laplacian Smooth
          • Blend from Shape
          • Propagate to Shapes
          • Vertex Groups
          • Hooks
          • Make Vertex Parent
        • Edge Operators
          • Extrude Edges
          • Bevel Edges
          • Bridge Edge Loops
          • Screw
          • Subdivide
          • Subdivide Edge-Ring
          • Un-Subdivide
          • Rotate Edge
          • Edge Slide
          • Offset Edge Slide
          • Loop Cut and Slide
          • Edge Data
        • Face Operators
          • Extrude Faces
          • Extrude Faces Along Normals
          • Extrude Individual Faces
          • Inset Faces
          • Poke Faces
          • Triangulate Faces
          • Triangles to Quads
          • Solidify Faces
          • Wireframe
          • Fill
          • Grid Fill
          • Beautify Faces
          • Intersect (Knife)
          • Intersect (Boolean)
          • Weld Edges into Faces
          • Shade Smooth & Flat
          • Face Data
        • UV Operators
      • Properties
        • Object Data
        • Vertex Groups
          • Introduction
          • Vertex Groups Panel
          • Assigning a Vertex Group
          • Vertex Weights
        • Geometry Data
      • UVs
        • UVs & Texture Space
        • Unwrapping
          • Introduction
          • Seams
        • Tools
          • Toolbar
          • Rip
          • Grab
          • Relax
          • Pinch
        • Editing
        • Workflows
          • Layout Workflow
          • UDIMs
        • Using UV Maps
      • Mesh Analysis
      • Remeshing
    • Curves
      • Introduction
      • Structure
      • Primitives
      • Tools
        • Toolbar
        • Draw
        • Curve Pen
      • Selecting
      • Editing
        • Transform Panel
        • Curve
        • Control Points
        • Segments
        • Other
      • Properties
        • Shape
        • Geometry
        • Path Animation
        • Active Spline
      • Curve Display
    • Curves (New)
      • Structure
      • Primitives
      • Tools
        • Toolbar
        • Draw
        • Curve Pen
      • Selecting
      • Editing
        • Curves
        • Control Points
        • Segments
      • Properties
      • Curve Display
    • Surfaces
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Selecting
      • Editing
        • Surface
        • Control Points
        • Segments
      • Properties
        • Shape
        • Transform Panel
        • Active Spline
    • Metaball
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Editing
      • Properties
    • Text
      • Introduction
      • Selecting
      • Editing
      • Properties
    • Point Cloud
      • Tools
      • Selecting
      • Editing
      • Properties
    • Volumes
      • Introduction
      • Properties
    • Empties
    • Modifiers
      • Introduction
      • Common Modifier Options
      • Edit
        • Data Transfer Modifier
        • Mesh Cache Modifier
        • Mesh Sequence Cache Modifier
        • UV Project Modifier
        • UV Warp Modifier
        • Vertex Weight Edit Modifier
        • Vertex Weight Mix Modifier
        • Vertex Weight Proximity Modifier
      • Generate
        • Array Modifier
        • Array (Legacy) Modifier
        • Bevel Modifier
        • Boolean Modifier
        • Build Modifier
        • Curve to Tube Modifier
        • Decimate Modifier
        • Edge Split Modifier
        • Mask Modifier
        • Mesh to Volume Modifier
        • Mirror Modifier
        • Multiresolution Modifier
        • Remesh Modifier
        • Scatter on Surface Modifier
        • Screw Modifier
        • Skin Modifier
        • Solidify Modifier
        • Subdivision Surface Modifier
        • Triangulate Modifier
        • Volume to Mesh Modifier
        • Weld Modifier
        • Wireframe Modifier
      • Deform
        • Armature Modifier
        • Cast Modifier
        • Curve Modifier
        • Displace Modifier
        • Hook Modifier
        • Laplacian Deform Modifier
        • Lattice Modifier
        • Mesh Deform Modifier
        • Shrinkwrap Modifier
        • Simple Deform Modifier
        • Smooth Modifier
        • Smooth Corrective Modifier
        • Smooth Laplacian Modifier
        • Surface Deform Modifier
        • Volume Displace Modifier
        • Warp Modifier
        • Wave Modifier
      • Normals
        • Normal Edit Modifier
        • Weighted Normal Modifier
        • Smooth By Angle Modifier
      • Physics
        • Cloth Modifier
        • Collision Modifier
        • Dynamic Paint Modifier
        • Explode Modifier
        • Fluid Modifier
        • Ocean Modifier
        • Particle Instance Modifier
        • Particle System Modifier
        • Soft Body Modifier
      • Geometry Nodes Modifier
    • Geometry Nodes
      • Introduction
      • Inspection
      • Attributes
      • Fields
      • Instances
      • Baking
      • Node-Based Tools
      • Gizmos
      • Input Nodes
        • Constant
          • Boolean Node
          • Collection Node
          • Color Node
          • Image Node
          • Integer Node
          • Material Node
          • Object Node
          • Rotation Node
          • String Node
          • Value Node
          • Vector Node
        • Gizmo
          • Dial Gizmo
          • Linear Gizmo
          • Transform Gizmo
        • Import
          • CSV (.csv)
          • Wavefront (.obj)
          • Stanford PLY (.ply)
          • STL (.stl)
          • Text (.txt)
          • OpenVDB (.vdb)
        • Scene
          • 3D Cursor Node
          • Active Camera Node
          • Camera Info Node
          • Collection Info Node
          • Image Info Node
          • Is Viewport Node
          • Mouse Position Node
          • Object Info Node
          • Scene Time Node
          • Self Object Node
          • Viewport Transform Node
      • Output Nodes
        • Enable Output Node
        • Warning Node
        • Viewer Node
      • Attribute Nodes
        • Attribute Statistic Node
        • Domain Size Node
        • Blur Attribute Node
        • Capture Attribute Node
        • Remove Named Attribute Node
        • Store Named Attribute Node
      • Geometry Nodes
        • Read
          • ID Node
          • Index Node
          • Named Attribute Node
          • Normal Node
          • Position Node
          • Radius Node
          • Selection Node
          • Active Element Node
        • Sample
          • Geometry Proximity Node
          • Index of Nearest
          • Raycast Node
          • Sample Index Node
          • Sample Nearest Node
        • Write
          • Set Geometry Name Node
          • Set ID Node
          • Set Position Node
          • Set Selection Node
        • Material Nodes
          • Replace Material Node
          • Material Index Node
          • Material Selection Node
          • Set Material Node
          • Set Material Index Node
        • Operations
          • Bake Node
          • Bounding Box Node
          • Convex Hull Node
          • Delete Geometry Node
          • Duplicate Elements Node
          • Merge by Distance Node
          • Split To Instances Node
          • Sort Elements Node
          • Transform Geometry Node
          • Separate Components Node
          • Separate Geometry Node
          • Displace Geometry Node
          • Smooth Geometry Node
        • Geometry to Instance Node
        • Join Geometry Node
        • Geometry Input Node
        • Selection Nodes
          • Box Selection Node
          • Normal Selection Node
          • Sphere Selection Node
      • Curve Nodes
        • Read
          • Curve Handle Positions Node
          • Curve Length Node
          • Curve Tangent Node
          • Curve Tilt Node
          • Endpoint Selection Node
          • Handle Type Selection Node
          • Is Spline Cyclic Node
          • Spline Length Node
          • Spline Parameter Node
          • Spline Resolution Node
        • Sample
          • Sample Curve Node
        • Write
          • Set Curve Normal Node
          • Set Curve Radius Node
          • Set Curve Tilt Node
          • Set Handle Positions Node
          • Set Handle Type Node
          • Set Spline Cyclic Node
          • Set Spline Resolution Node
          • Set Spline Type Node
        • Operations
          • Curve to Mesh Node
          • Curve to Points Node
          • Curves to Grease Pencil Node
          • Deform Curves on Surface Node
          • Fill Curve Node
          • Fillet Curve Node
          • Interpolate Curves Node
          • Resample Curve Node
          • Reverse Curve Node
          • Subdivide Curve Node
          • Trim Curve Node
        • Primitives
          • Arc Node
          • Bézier Segment Node
          • Curve Circle Node
          • Curve Line Node
          • Spiral Node
          • Quadratic Bézier Node
          • Quadrilateral Node
          • Star Node
        • Topology
          • Curve of Point Node
          • Offset Point in Curve Node
          • Points of Curve Node
      • Grease Pencil Nodes
        • Read
          • Named Layer Selection Node
        • Write
          • Set Grease Pencil Color Node
          • Set Grease Pencil Depth Node
          • Set Grease Pencil Softness Node
        • Operations
          • Grease Pencil to Curves Node
          • Merge Layers Node
      • Instances Nodes
        • Instance on Points Node
        • Instances to Points Node
        • Realize Instances Node
        • Rotate Instances Node
        • Scale Instances Node
        • Translate Instances Node
        • Set Instance Transform Node
        • Instance Bounds Node
        • Instance Transform Node
        • Instance Rotation Node
        • Instance Scale Node
        • Instance on Elements Node
        • Randomize Transforms Node
      • Mesh Nodes
        • Read
          • Edge Angle Node
          • Edge Neighbors Node
          • Edge Vertices Node
          • Edges to Face Groups Node
          • Face Area Node
          • Face Group Boundaries Node
          • Face Neighbors Node
          • Face Set Node
          • Is Face Planar Node
          • Is Edge Smooth Node
          • Is Face Smooth Node
          • Mesh Island Node
          • Shortest Edge Paths Node
          • Vertex Neighbors Node
          • Edge Length Node
          • Face Corner Angle Node
          • Is Edge Boundary Node
          • Is Edge Loose Node
          • Is Edge Manifold Node
          • Is UV Split Node
        • Sample
          • Sample Nearest Surface Node
          • Sample UV Surface Node
        • Write
          • Set Face Set Node
          • Set Mesh Normal Node
          • Set Shade Smooth Node
        • Operations
          • Dual Mesh Node
          • Edge Paths to Curves Node
          • Edge Paths to Selection Node
          • Extrude Mesh Node
          • Flip Faces Node
          • Mesh Boolean Node
          • Mesh to Curve Node
          • Mesh to Density Grid Node
          • Mesh to Points Node
          • Mesh to SDF Grid Node
          • Mesh to Volume Node
          • Scale Elements Node
          • Split Edges Node
          • Subdivide Mesh Node
          • Subdivision Surface Node
          • Triangulate Node
        • Primitives
          • Cone Node
          • Cube Node
          • Cylinder Node
          • Grid Node
          • Icosphere Node
          • Mesh Circle Node
          • Mesh Line Node
          • UV Sphere Node
        • Topology
          • Corners of Edge Node
          • Corners of Face Node
          • Corners of Vertex Node
          • Edges of Corner Node
          • Edges of Vertex Node
          • Face of Corner Node
          • Offset Corner in Face Node
          • Vertex of Corner Node
        • UV
          • Pack UV Islands Node
          • UV Tangent Node
          • UV Unwrap Node
      • Point Nodes
        • Distribute Points in Volume
        • Distribute Points in Grid
        • Distribute Points on Faces
        • Points Node
        • Points to Curves Node
        • Points to SDF Grid
        • Points to Vertices Node
        • Points to Volume Node
        • Set Point Radius Node
      • Volume Nodes
        • Read
          • Get Named Grid Node
          • Grid Info Node
          • Voxel Index Node
        • Sample
          • Sample Grid Node
          • Sample Grid Index Node
          • Advect Grid Node
          • Grid Curl Node
          • Grid Divergence Node
          • Grid Gradient Node
          • Grid Laplacian Node
        • Write
          • Set Grid Background Node
          • Set Grid Transform Node
          • Store Named Grid Node
        • Operations
          • Volume to Mesh Node
          • Grid to Mesh Node
          • SDF Grid Boolean Node
          • SDF Fillet Node
          • SDF Grid Laplacian Node
          • SDF Grid Mean Node
          • SDF Grid Mean Curvature Node
          • SDF Grid Median Node
          • SDF Grid Offset Node
          • Field to Grid Node
          • Prune Grid Node
          • Voxelize Grid Node
        • Primitives
          • Volume Cube Node
      • Simulation Zone
      • Color Utility Nodes
        • Blackbody Node
        • Gamma Node
        • Color Ramp Node
        • RGB Curves Node
        • Combine Color Node
        • Mix Color Node
        • Separate Color Node
      • Texture Nodes
        • Brick Texture Node
        • Checker Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Musgrave Texture Node
        • Noise Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • Utilities Nodes
        • Math
          • Bit Math Node
          • Boolean Math Node
          • Clamp Node
          • Compare Node
          • Float Curve
          • Float To Integer Node
          • Hash Value Node
          • Integer Math Node
          • Map Range Node
          • Math Node
          • Mix Node
        • Text
          • Format String Node
          • Join Strings Node
          • Match String Node
          • Replace String Node
          • Slice String Node
          • Find in String Node
          • String Length Node
          • String to Curves Node
          • String to Value Node
          • Value to String Node
          • Special Characters Node
        • Vector
          • Radial Tiling Node
          • Vector Curves Node
          • Vector Math Node
          • Vector Rotate Node
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • Bundle
          • Combine Bundle Node
          • Separate Bundle Node
          • Join Bundle Node
        • Closure
          • Closure
          • Evaluate Closure
        • Field
          • Accumulate Field Node
          • Evaluate at Index Node
          • Evaluate on Domain Node
          • Field Average Node
          • Field Min & Max Node
          • Field Variance Node
        • Matrix
          • Combine Matrix Node
          • Combine Transform Node
          • Invert Matrix Node
          • Matrix Determinant Node
          • Multiply Matrices Node
          • Project Point Node
          • Separate Matrix Node
          • Separate Transform Node
          • Transform Direction Node
          • Transform Point Node
          • Transpose Matrix Node
        • Rotation
          • Align Rotation to Vector Node
          • Axes to Rotation Node
          • Axis Angle to Rotation Node
          • Euler to Rotation Node
          • Invert Rotation Node
          • Mix Rotation
          • Rotate Rotation Node
          • Rotate Vector Node
          • Rotation to Euler Node
          • Rotation to Quaternion Node
          • Quaternion to Rotation Node
        • For Each Geometry Element Zone
        • Index Switch Node
        • Menu Switch Node
        • Random Value Node
        • Repeat Zone
        • Switch Node
        • Random Rotation Node
        • Deprecated
          • Align Euler to Vector Node
          • Rotate Euler Node
      • Group
      • Generate Nodes
        • Array Node
        • Curve to Tube Node
        • Scatter on Surface Node
      • Hair Nodes
        • Deformation
          • Blend Hair Curves
          • Displace Hair Curves
          • Frizz Hair Curves
          • Hair Curves Noise
          • Roll Hair Curves
          • Rotate Hair Curves
          • Shrinkwrap Hair Curves
          • Smooth Hair Curves
          • Straighten Hair Curves
          • Trim Hair Curves
        • Generation
          • Duplicate Hair Curves
          • Generate Hair Curves
          • Interpolate Hair Curves
        • Guides
          • Braid Hair Curves
          • Clump Hair Curves
          • Create Guide Index Map
          • Curl Hair Curves
        • Read
          • Curve Info
          • Curve Root
          • Curve Segment
          • Curve Tip
          • Hair Attachment Info
        • Utility
          • Attach Hair Curves to Surface
          • Redistribute Curve Points
          • Restore Curve Segment Length
        • Write
          • Set Hair Curve Profile
      • Normals Nodes
        • Smooth By Angle Node Group
    • Transform
      • Introduction
      • Transform Modal Map
  • Sculpting & Painting
    • Introduction
    • Brushes
      • Introduction
      • Manage Brushes
      • Brush Settings
      • Texture & Texture Mask
      • Stroke
      • Falloff
      • Cursor
    • Selection & Visibility
    • Navigating in Paint Modes
    • Sculpting
      • Introduction
        • General
        • The Brush
        • Gesture Tools
        • Visibility, Masking & Face Sets
        • Filters
        • Transforming
        • Painting
        • Working with Multiple Objects
        • Adaptive Resolution
        • Cloth Sculpting
      • Brushes
        • Brushes
        • Draw
        • Draw Sharp
        • Clay
        • Clay Strips
        • Clay Thumb
        • Layer
        • Inflate
        • Blob
        • Crease
        • Smooth
        • Plane
        • Scrape Multiplane
        • Pinch
        • Grab
        • Elastic Deform
        • Snake Hook
        • Thumb
        • Pose
        • Nudge
        • Rotate
        • Relax Slide
        • Boundary
        • Cloth
        • Density
        • Mask
        • Draw Face Sets
        • Erase Multires Displacement
        • Smear Multires Displacement
        • Paint
        • Smear
      • Toolbar
      • Tools
        • Brush
        • Mask Gesture Tools
        • Hide Gesture Tools
        • Face Set Gesture Tools
        • Trim Gesture Tools
        • Line Project
        • Mesh Filter
        • Cloth Filter
        • Color Filter
        • Edit Face Set
        • Mask by Color
        • Transforms
      • Tool Settings
        • Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush Settings
          • Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Dyntopo
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      • Controls
      • Editing
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        • Face Sets
        • Expand
    • Texture Paint
      • Introduction
      • Brushes
      • Tool Settings
        • Texture Slots
        • Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
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          • Stroke
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      • Editing
    • Vertex Paint
      • Introduction
      • Brushes
      • Vertex Paint Tools
      • Tool Settings
        • Brushes
          • Introduction
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          • Brush Settings
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        • Brush Settings
          • Texture
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          • Cursor
        • Symmetry
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    • Weight Paint
      • Introduction
      • Brushes
      • Weight Paint Tools
      • Tool Settings
        • Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush Settings
          • Stroke
          • Falloff
          • Cursor
        • Symmetry
        • Options
      • Using Vertex Groups
      • Editing
    • Curves Sculpting
      • Introduction
      • Brushes
        • Selection Paint
        • Add Curves
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      • Common Settings
  • Grease Pencil
    • Introduction
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        • Settings
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      • Introduction
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        • Array Modifier
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        • Armature Modifier
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        • Thickness Modifier
      • Color
        • Hue/Saturation Modifier
        • Opacity Modifier
        • Tint Modifier
      • Edit
        • Texture Mapping Modifier
        • Time Offset Modifier
        • Vertex Weight Angle Modifier
        • Vertex Weight Proximity Modifier
    • Visual Effects
      • Introduction
      • Blur Visual Effect
      • Colorize Visual Effect
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    • Materials
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    • Multiframe
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      • Introduction
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          • Interpolate
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        • Stroke Placement
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      • Sculpt Mode
        • Introduction
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      • Edit Mode
        • Introduction
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        • Grease Pencil Menu
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        • Point Menu
      • Vertex Paint Mode
        • Introduction
        • Vertex Paint Brushes
        • Vertex Paint Tools
        • Brush Settings
        • Editing
      • Weight Paint Mode
        • Introduction
        • Weight Paint Brushes
        • Weight Paint Tools
        • Tool Settings
          • Brush Settings
          • Options
        • Weights Menu
      • Object Mode
        • Trace Image to Grease Pencil
  • Animation & Rigging
    • Introduction
    • Animation Editors
    • Keyframes
      • Introduction
      • Editing
      • Keying Sets
    • Armatures
      • Introduction
      • Bones
        • Introduction
        • Bone Collections
        • Structure
        • Tools
          • Toolbar
          • Tool Settings
        • Selecting
        • Editing
          • Introduction
          • Transform
          • Bone Roll
          • Extrude
          • Duplicate
          • Fill Between Joints
          • Split
          • Separate Bones
          • Subdivide
          • Switch Direction
          • Symmetrize
          • Naming
          • Parenting
          • Properties
          • Delete
        • Properties
          • Transform
          • Bendy Bones
          • Relations
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          • Deform
          • Viewport Display
          • Custom Properties
      • Properties
        • Introduction
        • Bone Collections
        • Selection Sets
        • Viewport Display
      • Structure
      • Skinning
        • Introduction
        • Armature Deform Parent
      • Posing
        • Introduction
        • Selecting
        • Editing
          • Introduction
          • Clear Transform
          • Apply
          • In-Betweens
          • Propagate
          • Copy/Paste Pose
          • Pose Library
          • Add IK to Bone
          • Remove IK
          • Flip Quats
          • Show/Hide
        • Tool Settings
        • Bone Constraints
          • Introduction
          • Inverse Kinematics
          • Spline IK
    • Lattice
    • Constraints
      • Introduction
      • Interface
        • Header
        • Common
        • Stack
      • Motion Tracking
        • Camera Solver Constraint
        • Follow Track Constraint
        • Object Solver Constraint
      • Transform
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        • Copy Rotation Constraint
        • Copy Scale Constraint
        • Copy Transforms Constraint
        • Limit Distance Constraint
        • Limit Location Constraint
        • Limit Rotation Constraint
        • Limit Scale Constraint
        • Maintain Volume Constraint
        • Transformation Constraint
        • Transform Cache Constraint
      • Tracking
        • Clamp To Constraint
        • Damped Track Constraint
        • Inverse Kinematics Constraint
        • Locked Track Constraint
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        • Stretch To Constraint
        • Track To Constraint
      • Relationship
        • Action Constraint
        • Armature Constraint
        • Child Of Constraint
        • Floor Constraint
        • Follow Path Constraint
        • Geometry Attribute Constraint
        • Pivot Constraint
        • Shrinkwrap Constraint
    • Actions
    • Drivers
      • Introduction
      • Usage
      • Drivers Panel
      • Workflow & Examples
      • Troubleshooting
    • Markers
    • Shape Keys
      • Introduction
      • Shape Keys Panel
      • Workflow
    • Motion Paths
  • Physics
    • Introduction
    • Rigid Body
      • Introduction
      • Rigid Body Properties
        • Settings
        • Collisions
        • Dynamics
      • Rigid Body World
      • Rigid Body Constraints
        • Introduction
        • Types
          • Fixed Constraint
          • Point Constraint
          • Hinge Constraint
          • Slider Constraint
          • Piston Constraint
          • Generic Constraint
          • Generic Spring Constraint
          • Motor Constraint
      • Tips
    • Cloth
      • Introduction
      • Settings
        • Physical Properties
        • Cache
        • Shape
        • Collisions
        • Property Weights
        • Field Weights
      • Examples
    • Soft Body
      • Introduction
      • Settings
        • Object
        • Simulation
        • Cache
        • Goal
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      • Introduction
      • Type
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          • Cache
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        • Flow
        • Effector
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    • Particle System
      • Introduction
      • Particle System Panel
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        • Emission
        • Cache
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        • Rotation
        • Physics
          • Introduction
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        • Render
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        • Vertex Groups
      • Hair
        • Introduction
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        • Render
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  • Rendering
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    • EEVEE
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        • Object
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    • Shader Nodes
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      • Input
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        • World Output Node
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        • Vector Displacement Node
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        • IES Texture Node
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        • Noise Texture Node
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        • Voronoi Texture Node
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        • White Noise Texture Node
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          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • Repeat Zone
        • Closure
        • Evaluate Closure
        • Combine Bundle Node
        • Separate Bundle Node
        • Menu Switch Node
        • Script Node
      • Group
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      • Introduction
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            • Thickness Modifiers
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              • Calligraphy
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              • Tangent
            • Geometry Modifiers
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              • 2D Transform
              • Backbone Stretcher
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              • Blueprint
              • Guiding Lines
              • Perlin Noise 1D
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              • Polygonization
              • Sampling
              • Simplification
              • Sinus Displacement
              • Spatial Noise
              • Tip Remover
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      • Python Scripting
    • View Layers & Passes
      • Introduction
      • View Layer
      • Passes
      • Filter
      • View Layer Override
    • Render Output
      • Introduction
      • Output Properties
        • Format
        • Frame Range
        • Stereoscopy
          • Introduction
          • Usage
        • Output
        • Metadata
        • Post Processing
      • Audio Rendering
        • Introduction
        • Speaker Objects
      • Rendering Animations
      • Animation Player
  • Compositing
    • Introduction
    • Sidebar
    • Compositor System
    • Image Kernels
    • Input Nodes
      • Constant
        • Color Node
        • Value Node
        • Normal Node
      • Group Input Node
      • Bokeh Image Node
      • Image Node
      • Image Info Node
      • Image Coordinates Node
      • Mask Node
      • Movie Clip Node
      • Scene
        • Render Layers Node
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        • Time Curve Node
    • Output Nodes
      • Enable Output Node
      • Group Output
      • Viewer Node
      • File Output Node
    • Color Nodes
      • Adjust
        • Brightness/Contrast Node
        • Color Balance Node
        • Color Correction Node
        • Exposure Node
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        • Tone Map Node
      • Alpha Convert Node
      • Alpha Over Node
      • Set Alpha Node
      • Combine Color Node
      • Separate Color Node
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      • Blackbody Node
      • Color Ramp Node
      • Convert Colorspace Node
      • Convert to Display Node
      • Invert Color Node
      • RGB to BW Node
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      • Kuwahara Node
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      • Split Toning Node
      • Tune Image Node
      • Unsharp Mask Node
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      • Blur Filter Nodes
        • Bilateral Blur Node
        • Blur Node
        • Bokeh Blur Node
        • Defocus Node
        • Directional Blur Node
        • Vector Blur Node
      • Anti-Aliasing Node
      • Convolve Node
      • Denoise Node
      • Despeckle Node
      • Dilate/Erode Node
      • Inpaint Node
      • Filter Node
      • Glare Node
    • Keying Nodes
      • Channel Key Node
      • Chroma Key Node
      • Color Key Node
      • Color Spill Node
      • Difference Key Node
      • Distance Key Node
      • Keying Node
      • Keying Screen Node
      • Luminance Key Node
    • Mask Nodes
      • Cryptomatte Node
      • Cryptomatte Node (Legacy)
      • Box Mask Node
      • Ellipse Mask Node
      • Double Edge Mask Node
      • ID Mask Node
    • Tracking Nodes
      • Plane Track Deform Node
      • Stabilize 2D Node
      • Track Position Node
    • Texture Nodes
      • Brick Texture Node
      • Checker Texture Node
      • Gabor Texture Node
      • Gradient Texture Node
      • Magic Texture Node
      • Noise Texture Node
      • Voronoi Texture Node
      • Wave Texture Node
      • White Noise Texture Node
    • Transform Nodes
      • Rotate Node
      • Scale Node
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      • Translate Node
      • Corner Pin Node
      • Crop Node
      • Displace Node
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      • Map UV Node
      • Lens Distortion Node
      • Movie Distortion Node
    • Utilities Nodes
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        • Clamp Node
        • Float Curve
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        • Math Node
        • Mix Node
      • Vector Nodes
        • Combine XYZ Node
        • Separate XYZ Node
        • Mix Vector Node
        • Radial Tiling Node
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        • Vector Math Node
        • Vector Rotate Node
        • Combine Cylindrical Node
        • Combine Spherical Node
        • Separate Cylindrical Node
        • Separate Spherical Node
      • Levels Node
      • Normalize Node
      • Split Node
      • Switch Node
      • Menu Switch Node
      • Switch View Node
      • Relative To Pixel Node
      • Retime Node
    • Camera & Lens Effects Nodes
      • Chromatic Aberration Node
      • Sensor Noise Node
      • Vignette Node
    • Group
    • Layout Nodes
    • Limitations
  • Motion Tracking & Masking
    • Motion Tracking
      • Introduction
      • Clip View
        • Introduction
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          • Solve
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            • Track
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            • Workflow
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Menus¶

Blender uses a variety of different menus for accessing options and Operators. Menus can be interacted with in the following ways:

Mouse selection

LMB on the desired item.

Numerical selection

You can use the number keys or numpad to input an item in the list to select. For example, Numpad1 will select the first item and so on.

If a menu is too large to fit on the screen, a small scrolling triangle appears on the top or bottom. Scrolling is done by moving the mouse above or below this triangle.

Shortcuts

  • Use Wheel while hovering with the mouse.

  • Arrow keys can be used to navigate.

  • Each menu item has an underlined character which can be pressed to activate it.

  • Number keys or numpad can also be used to activate menu items. (1 for the first menu item, 2 for the second etc. For larger menus, Alt-1 activates the 11th and so on, up to Alt-0 for the 20th.)

  • Press Return to activate the selected menu item.

  • Press Esc to close the menu without activating any menu item. This can also be done by moving the mouse cursor far away from the menu, or by LMB clicking anywhere outside of it.

Popup Menus¶

../../../_images/interface_controls_buttons_menus_menu-button.png

Image menu in the Header of the Image editor.¶

Popup menus list Operators which can be executed by selecting with LMB or using the generated shortcut indicated by the underlined character of the operator name. All menu entries show any relevant shortcut keys, which can be executed without opening the menu.

All popup menus can be searched by pressing Spacebar and typing the name of the operator in the menu. If a popup menu has “Search” as one of the items, the menu can be searched without having to press Spacebar first.

All popup menus of an editor can be searched using the Menu Search feature.

Collapsing Menus¶

Sometimes it’s helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu: click RMB on the header and uncheck the Show Menus checkbox.

../../../_images/interface_controls_buttons_menu_header_uncheck_show_menus_checkbox.png

Right-click on any of the header menus.¶

../../../_images/interface_controls_buttons_menus_header-menu-collapsed.png

Access the menu from the collapsed icon.¶

Select Menus¶

../../../_images/interface_controls_buttons_menus_select-menu.png

The 3D Viewport Mode Select menu.¶

A Select Menu (or “selector”) allows you to choose from a predefined list of options. It appears as a text label and/or icon with a down arrow on the right.

Click with LMB to open the menu and choose an option. The selected option will then appear inside the button. You can also cycle through options without opening the menu by scrolling on top of the button with Ctrl-Wheel.

Expanded View¶

../../../_images/interface_controls_buttons_buttons_radio.png

Expanded menu view.¶

Some select menus use an expanded layout to show all available options at once. In this view, the active option is highlighted with a colored background.

In certain cases, you can select multiple options by holding Shift and clicking with LMB.

Popover Menus¶

../../../_images/interface_controls_buttons_menus_popup-menu.png

The Transform Orientations popover menu.¶

Popover menus are similar to Select Menus, but can show more varied content such as a title, buttons, sliders, etc.

Context Menu¶

Context menus are pop-ups that can be opened with RMB. In most editors, it’s also possible to use the Menu key. The contents of the menu depend on the location of the mouse pointer.

When invoked in an editor, the menu contains a list of operators sensitive to the editor’s mode. When invoked over buttons and properties, common options include:

Single

Apply the change to a single value of a set (e.g. only the X coordinate of an object’s Location).

All

Apply the change to all values in a set (e.g. all coordinates of an object’s Location).

Reset to Default Value(s) Backspace

Replaces the current value by the default.

Copy Data Path Shift-Ctrl-C

Copies the Python property data path, relative to the data-block. Useful for Python scripting.

Copy Full Data Path Shift-Ctrl-Alt-C

Copies the full Python property data path including any needed context information.

Copy As New Driver

Creates a new driver using this property as input, and copies it to the clipboard. Use Paste Driver to add the driver to a different property, or Paste Driver Variables to extend an existing driver with a new input variable.

Copy To Selected

Copies the property value to the selected object’s corresponding property. A use case is if the Properties context is pinned.

Assign Shortcut

Lets you define a keyboard or mouse shortcut for an operation. To define the shortcut you must first move the mouse cursor over the button that pops up. When “Press a key” appears you must press and/or click the desired shortcut. Press Esc to cancel.

See also

Keymap.

Change Shortcut

Lets you redefine the shortcut.

Remove Shortcut

Unlinks the existing shortcut.

Open File Location, Open Location Externally

Opens the containing folder using the operating system’s file manager.

Online Manual F1

Opens an online page of the Blender Manual in a web browser.

Online Python Reference

Context-sensitive access to the Python API Reference.

Edit Source

For UI development – Creates a text data-block with the source code associated with the control, in case the control is based on a Python script. In the Text Editor it points at the code line where the element is defined.

Edit Translation

For UI development – Points at the translation code line.

Pie Menus¶

A pie menu is a menu whose items are spread radially around the mouse.

../../../_images/interface_controls_buttons_menus_pie-menu.png

The 3D Viewport Mode Pie menu.¶

Tip

The fastest way to operate a Pie menu is to press down the key(s) that invoke the menu, move the mouse slightly towards a selection, and release the key(s) to activate the selection.

Releasing the key without moving the mouse will keep the menu open so you can click the desired item. If you do move the mouse before releasing, the item closest to the mouse will be activated instantly.

An open disc widget at the center of the pie menu shows the current direction of the pie menu. The selected item is also highlighted. A pie menu will only have a valid direction for item selection if the mouse is touching or extending beyond the disc widget at the center of the menu.

Pie menu items support key accelerators, which are the letters underlined on each menu item. Number keys can also be used.

If there are sub-pies available, it is indicated by a plus icon.

See also

Pie menu settings.

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Last updated on 2026-01-05
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  • Menus
    • Popup Menus
      • Collapsing Menus
    • Select Menus
      • Expanded View
    • Popover Menus
    • Context Menu
    • Pie Menus