Usage¶
Relations Management¶
Linking objects to a collection.¶
Objects and collections can be reorganized, linked, or parented directly in the Outliner using drag-and-drop operations. This provides an intuitive way to manage scene hierarchies and relationships.
Moving and Linking¶
Move: Drag an object or collection onto another collection to move it there.
Link: Drag an object (or collection) while holding Ctrl and drop it onto a collection to link it instead of moving it. This allows the same object or collection to be part of multiple parent collections at once.
Parenting¶
Parent to Object: Drag an object onto another object to make it a child of that object. Hold Alt while dropping to not keep the transform relationship (i.e. the child retains its world position).
Clear Parent: Drag the child object out of its parent hierarchy to remove the parent relationship. Hold Alt while dropping to clear the parent while preserving the parent’s transform on the child.
Parent Across Collections: To parent an object that resides in a different collection, hold Shift while dragging.
See Parenting Objects for more information on parenting and transformation inheritance.
Note
Drag-and-drop operations apply to the entire current selection. If some selected data-blocks are incompatible with the operation, they are left unchanged.
Modifiers, Constraints, and Visual Effects¶
You can manage Modifiers, Constraints, and Visual Effects from the Outliner in a couple of ways:
You can drag and drop individual items to change their order within the stack or to copy them to another object.
You can drag and drop the group item (e.g. Modifiers) to copy the whole stack to another object. The target object’s existing stack will be replaced.
You can apply and delete items using the context menu.
Drag & Dropping to 3D Viewport¶
Dragging an object from the Outliner to the 3D Viewport creates a duplicate – a new object with its own copy of the underlying object data.
Dragging object data from the Outliner to the 3D Viewport creates a linked duplicate – a new object that references the same underlying object data.