Usage

Relations Management

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Linking objects to a collection.

Objects and collections can be reorganized, linked, or parented directly in the Outliner using drag-and-drop operations. This provides an intuitive way to manage scene hierarchies and relationships.

Moving and Linking

  • Move: Drag an object or collection onto another collection to move it there.

  • Link: Drag an object (or collection) while holding Ctrl and drop it onto a collection to link it instead of moving it. This allows the same object or collection to be part of multiple parent collections at once.

Parenting

  • Parent to Object: Drag an object onto another object to make it a child of that object. Hold Alt while dropping to not keep the transform relationship (i.e. the child retains its world position).

  • Clear Parent: Drag the child object out of its parent hierarchy to remove the parent relationship. Hold Alt while dropping to clear the parent while preserving the parent’s transform on the child.

  • Parent Across Collections: To parent an object that resides in a different collection, hold Shift while dragging.

See Parenting Objects for more information on parenting and transformation inheritance.

Note

Drag-and-drop operations apply to the entire current selection. If some selected data-blocks are incompatible with the operation, they are left unchanged.

Modifiers, Constraints, and Visual Effects

You can manage Modifiers, Constraints, and Visual Effects from the Outliner in a couple of ways:

  • You can drag and drop individual items to change their order within the stack or to copy them to another object.

  • You can drag and drop the group item (e.g. Modifiers) to copy the whole stack to another object. The target object’s existing stack will be replaced.

  • You can apply and delete items using the context menu.

Drag & Dropping to 3D Viewport

Dragging an object from the Outliner to the 3D Viewport creates a duplicate – a new object with its own copy of the underlying object data.

Dragging object data from the Outliner to the 3D Viewport creates a linked duplicate – a new object that references the same underlying object data.