Chromatic Aberration Node¶
The Chromatic Aberration node simulates the dispersion of light caused by a camera lens, where different wavelengths (colors) of light are refracted by slightly different amounts. This effect produces subtle color fringing near edges or high-contrast transitions and can be used for both realistic lens simulation and stylistic distortion effects.
It can also be combined with other post-processing effects such as Vignette or Lens Distortion to create convincing camera imperfections.
Inputs¶
- Image
Standard color input image.
- Type
Defines the method used to generate the chromatic aberration effect.
- Offset:
Offsets individual color channels along the X or Y axis. A simple and fast way to create horizontal or vertical color fringing.
- Scale:
Scales each color channel differently from the image center, creating a radial dispersion effect.
- Directional Blur:
Blurs color channels along a specific direction to simulate motion-like chromatic smearing.
- Lens Dispersion:
Simulates wavelength-dependent refraction through a lens, creating realistic radial rainbow edges near the image borders.
- Axis Offset
Determines the axis along which channel offsets occur.
- Vertical:
Applies offsets vertically.
- Horizontal:
Applies offsets horizontally.
- Factor
Controls the intensity of the aberration. Higher values increase the separation between color channels and make the effect more visible.
- Center Directional Blur
The pivot point around which directional transformations occur. Defined in normalized coordinates (0.0-1.0 across the image).
- Samples Directional Blur
Sets the number of samples used to compute the directional blur. More samples produce a smoother result but increase computation time. The number of samples is 2ⁿ, growing exponentially with this input.
- Fit Lens Dispersion
Scales the resulting image to fit entirely within the frame, avoiding empty borders caused by radial dispersion.
Outputs¶
- Image
The resulting image with chromatic aberration applied.