Transform Cache Constraint¶
The Transform Cache Constraint streams an animation from an Alembic or USD file. For example, it can apply a baked rigid body simulation to an object.
The constraint is automatically added when importing such a file. However, it only applies to transforms (location/rotation/scale of the whole object). For animations that cause deformation, the Mesh Sequence Cache Modifier is used instead.
Options¶
Transform Cache Constraint.¶
- Cache File
Data-block menu to select the Alembic or USD file.
- File Path
Path to the Alembic or USD file.
- Sequence
Whether or not the cache is separated in a series of files.
- Override Frame
Whether to use a custom frame for looking up data in the cache file, instead of using the current scene frame.
The Frame value is the time to use for looking up the data in the cache file, or to determine which to use in a file sequence.
- Frame Offset
Subtracted from the current frame to use for looking up the data in the cache file, or to determine which file to use in a file sequence.
- Manual Scale
Value by which to enlarge or shrink the object with respect to the world’s origin.
- Velocity Attribute
The name of the Alembic attribute used for generating motion blur data; by default, this is
.velocitieswhich is standard for most Alembic files.Note
The Velocity Attribute option is currently for Alembic files only.
- Velocity Unit
Defines how the velocity vectors are interpreted with regard to time.
- Frame:
The velocity unit was encoded in frames and does not need to be scaled by scene FPS.
- Second:
The velocity unit was encoded in seconds and needs to be scaled by the scene FPS (1 / FPS).
Note
The Velocity Unit option is currently for Alembic files only.
- Object Path
The path to the Alembic or USD object inside the archive or stage.
- Influence
How strongly the constraint affects the object.