Limit Rotation Constraint¶
The Limit Rotation constraint limits the Euler rotation angle for each axis to a certain range.
Angles outside a range are clamped to whichever boundary is closer on a circle. For example, if an axis is limited to the range 0°-90° and the original rotation is 340°, the constraint changes this to 0°, not 90°.
This constraint doesn’t work for bones that are affected by Inverse Kinematics. Please use the Limit settings in the bone’s IK panel instead.
Options¶
Limit Rotation constraint.¶
- Limit X, Y, Z
The number fields determine the angle range for each axis. The checkboxes determine whether each range applies.
Tip
Even if all limits are disabled, the constraint still removes shearing as a side effect.
- Order
The Euler order to use when applying the limits. Defaults to the order of the owner, or XYZ if the owner uses a non-Euler rotation.
- Affect Transform
When the owner is manually rotated, restrict not just its visual rotation but also its Rotation in the Properties Editor’s Transform panel.
- Legacy Behavior
For backwards compatibility: make the constraint behave in the semi-broken way it did prior to Blender 4.2. This old behavior does not properly account for the looping nature of rotations, and therefore causes unpredictable/erratic rotation snapping. However, this behavior can still be useful in some specific circumstances when Owner is set to Local Space, and some older rig setups utilize that. However, that behavior is better and more robustly accomplished with drivers directly on the object/bone’s rotation properties, so new rigs should favor that approach over using this option.
- Owner
The space for determining and limiting the rotation of the owner.
- Influence
How strongly the constraint affects the owner.