Copy Rotation Constraint¶
The Copy Rotation constraint forces an object or bone to match the rotation of a target.
Options¶
Copy Rotation constraint.¶
- Target
The object or bone whose rotation to copy. If this target has a sheared transformation, this is first undone.
- Order
The Euler order to use during the copy operation. Defaults to the order of the owner.
- Axis
The axes for which to copy rotation angles.
- Invert
The axes for which invert the sign (so an angle of 10° becomes -10° and vice versa).
- Mix
Specifies how the target’s current rotation (from all its constraints) is combined with the owner’s original rotation (from its preceding constraints).
- Replace:
The target’s angles replace the owner’s.
- Add:
The target angles are added to the owner’s.
- Before Original:
The target’s rotation is applied before the owner’s. The result is the same as the owner’s rotation if it were a child of the target and there was no constraint.
- After Original:
The target’s rotation is applied after the owner’s. The result is the same as the target’s rotation if it were a child of the owner and there was no constraint.
- Offset (Legacy):
This replicates the behavior of the original Offset checkbox. It was intended to be similar to Before Original, but does not work correctly with multiple axes and is thus deprecated.
- Target/Owner
The spaces for retrieving the angles from the target and for applying them to the owner.
- Influence
How strongly the constraint affects the owner.