Copy Rotation Constraint

The Copy Rotation constraint forces an object or bone to match the rotation of a target.

Options

../../../_images/animation_constraints_transform_copy-rotation_panel.png

Copy Rotation constraint.

Target

The object or bone whose rotation to copy. If this target has a sheared transformation, this is first undone.

Order

The Euler order to use during the copy operation. Defaults to the order of the owner.

Axis

The axes for which to copy rotation angles.

Invert

The axes for which invert the sign (so an angle of 10° becomes -10° and vice versa).

Mix

Specifies how the target’s current rotation (from all its constraints) is combined with the owner’s original rotation (from its preceding constraints).

Replace:

The target’s angles replace the owner’s.

Add:

The target angles are added to the owner’s.

Before Original:

The target’s rotation is applied before the owner’s. The result is the same as the owner’s rotation if it were a child of the target and there was no constraint.

After Original:

The target’s rotation is applied after the owner’s. The result is the same as the target’s rotation if it were a child of the owner and there was no constraint.

Offset (Legacy):

This replicates the behavior of the original Offset checkbox. It was intended to be similar to Before Original, but does not work correctly with multiple axes and is thus deprecated.

Target/Owner

The spaces for retrieving the angles from the target and for applying them to the owner.

Influence

How strongly the constraint affects the owner.

Example