Copy Location Constraint

The Copy Location constraint forces an object or bone to match the location of a target.

Important

This constraint has no effect on connected bones as their position is determined by their parent bone.

Options

../../../_images/animation_constraints_transform_copy-location_panel.png

Copy Location constraint.

Target

The object or bone whose location to copy.

Axis

The axes for which to copy location coordinates.

Invert

The axes for which invert the sign (so a coordinate of 10 becomes -10 and vice versa).

Offset

When enabled, the target’s current position (from all its constraints) is not copied over, but added to the owner’s original position (from its preceding constraints).

Target/Owner

The spaces for retrieving the coordinates from the target and for applying them to the owner.

Influence

How strongly the constraint affects the owner.

Examples

Bones and Vertex Groups

This video shows the effect of the Head/Tail setting when targeting a bone, as well as the Vertex Group setting when targeting a mesh.

Solar System

In the animation below, the camera follows the moon as it orbits the Earth, switches to following the Earth as it orbits the Sun, and finally moves to a fixed location for showing the Sun. This is done using two Copy Location constraints – one for the moon and one for the Earth – with animated Influence values for smoothly disabling one while enabling the other.