Track To Constraint

The Track To constraint makes an object or bone point towards a certain target, then roll to make a certain local axis point upwards. It’s typically called “Look At” or “Aim” in other 3D software.

If the constraint owner is almost directly above the target, the roll around the tracking axis will become unstable. For this scenario, it’s recommended to use the Damped Track Constraint instead.

Options

../../../_images/animation_constraints_tracking_track-to_panel.png

Track To constraint.

Target

The object or bone to point towards.

Track Axis

The local axis of the owner that should point at the target. For bones, this should typically be Y.

A negative axis will make the owner point away from the target instead.

Up

The local axis of the owner that should point upwards in the world.

Important

The Track Axis and the Up axis must be different. If they are the same, the constraint will stop working and its icon will turn red.

Target Z

Align the owner’s Up axis as closely as possible to the target’s Z axis instead of the global one.

Target/Owner

The spaces for evaluating the target and owner transforms.

Influence

How strongly the constraint affects the owner.

Example