Add IK to Bone¶
Reference
- Mode:
Pose Mode
- Menu:
- Shortcut:
Shift-I
Adds an Inverse Kinematics Constraint to the active bone. The operator shows a menu for selecting the target of the constraint:
- Without Target
Creates the constraint without a Target. Only available when no other bone or object is selected.
- Target New Empty Object
Creates an Empty at the bone’s tail and uses it as the constraint target. Only available when no other bone or object is selected.
- Target Selected Bone
Sets the target to the selected bone that’s not active.
- Target Selected Object
Sets the target to the selected object that’s not active. Either select the object before selecting the Armature and entering Pose Mode, or select it in the Outliner when already in Pose Mode.
Note
The selected object or bone in this case means the first non-active object or bone. The order is determined by the order of creation, not the order of selection.
Remove IK¶
Reference
- Mode:
Pose Mode
- Menu:
- Shortcut:
Ctrl-Alt-I
Removes the Inverse Kinematics Constraint from the selected bones.