Bone Roll¶
The bone roll is a part of a bone’s rest pose defining its default rotation around the bone’s length. You can control the bone roll in Edit Mode.
Recalculate Roll¶
Reference
- Mode:
Edit Mode
- Menu:
- Shortcut:
Shift-N
Automatically align the roll of all selected bones to various points of reference.
- Axis Orientation
- Local (X, Z, -X, -Z) Tangent
Align the roll of the selected bones relative to the axis defined by the bones and their parent. If a bone has no parent, use the first child as a point of reference instead, even if that child is not connected and another one is. For bones with no parent and no children, this option does nothing.
- Global (X, Y, Z, -X, -Y, -Z) Axis
Align the roll of the selected bones such that their Z axis points towards the chosen global axis.
- Active Bone
Align the roll of the selected bones such that their Z axis points where the active bone’s Z axis is currently pointing.
- View Axis
Align the roll of the selected bones such that their Z axis points at the viewport’s forward/backward axis, basically the user’s eyes.
- Cursor
Align the roll of the selected bones such that their Z axis points at the 3D cursor.
- Flip Axis
Change the result by 180°.
- Shortest Rotation
Change the result by 180° when needed in order to force the absolute roll value below 90°. For example, for an initial result of 160°, this option will instead flip that to -20°.
Set Roll¶
Reference
- Mode:
Edit Mode
- Menu:
- Shortcut:
Ctrl-R
Tweak the roll of all selected bones.
Clear Roll¶
Reference
- Mode:
Edit Mode
- Menu:
- Shortcut:
Alt-R
Set the roll of all selected bones to 0°.